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Introduction to Programming

Codice corso: 10975A
Durata corso: 5gg

Introduzione

In this 5-day course, students will learn the basics of computer programming through the use of Microsoft Visual Studio 2013 and either the Visual C# or Visual Basic programming languages. The course assumes no prior programming experience and introduces the concepts needed to progress to the intermediate courses on programming, such as 20483B: Programming in C#.

The focus will be on core programming concepts such as computer storage, data types, decision structures, and repetition by using loops. The course also covers an introduction to object-oriented programming covering classes, encapsulation, inheritance, and polymorphism. Coverage is also included around exception handling, application security, performance, and memory management.

This course is intended for anyone who is new to software development and wants, or needs, to gain an understanding of programming fundamentals and object-oriented programming concepts. They will typically be high school students, post-secondary school students, or career changers, with no prior programming experience. They might want to gain an understanding of the core programming fundamentals before moving on to more advanced courses such as 20483B: Programming in C#.

Obiettivi del corso

After completing the cours, students will be able to:

Explain core programming fundamentals such as computer storage and processing.

Explain computer number systems such as binary

Create and use variables and constants in programs

Explain how to create and use functions in a program

Create and use decisions structures in a computer progra

Create and use repetition (loops) in a computer program

Explain pseudocode and its role in programming

Explain the basic computer data structures such as arrays, lists, stacks, and queues

Implement object-oriented programming concepts

Create and use classes in a computer program

Implement encapsulation, inheritance, and polymorphism

Describe the base class library (BCL) in the .NET Framework

Explain the application security concepts

Implement simple I/O in a computer program

Identify application errors and explain how to debug an application and handle errors

Identify the performance considerations for applications

Prerequisiti

Before attending this course, students must have:

Ability to use computers to start programs, open and save files, navigate application menus and interfaces

Ability to understand logical concepts such as comparisons

Understand number theory

Ability to create, understand, and follow structured directions or step-by-step procedures

Ability to understand and apply abstract concepts to concrete examples

 

Struttura del Corso

MODULE 1: Introduction to Core Programming Concepts

This module provides background and foundational information on how computers process information, discusses the different types of applications that a programmer might be creating, and then provides information on how code is compiled and interpreted by a computer.

Lessons

After completing this module, students will be able to:

Describe Computer Data Storage and Processing concepts

Describe Application Types

Describe the Life-cycle of an application

Describe Code Compilation

Lab : Thinking Like a Computer

MODULE 2: Core Programming Language Concepts

This module covers programming language syntax and the importance of using good syntax and following the syntax rules for the chosen language.
 This module also discusses the core data types and how to store these data types in computer memory by using variables and constants.

Lessons

After completing this module, students will be able to:

Define syntax

Explain the different types of core data used in programs

Declare and use variables and constants in a computer program

Lab : Working with Data Types

MODULE 3: Program Flow

This module covers how code is executed in a computer program, such as top to bottom, in structured programming and branching in code execution.
 The module teaches these concepts through the use of functions, decision structures, and looping constructs.

Lessons

After completing this module, students will be able to:

Describe Structured Programming Concepts

Understand Branching

Create and use Functions in your code

Create and use Decision Structures

Create and use Looping Structures

Lab : Creating Functions, Decisions, and Looping

MODULE 4: Algorithms and Data Structures

This module introduces the concept of an algorithm by examining a daily routine such as a morning routine for getting up and going to work, outlining all the steps required including the decisions to be made as the routine progresses.
 The module also discusses how to translate these set of steps into pseudo code for evaluation of the algorithm that will be translated into actual code.

Lessons

After completing this module, you will be able to:

Transfer problem statements into Pseudo Code

Understand How to Write Pseudo Code

Create Algorithm

Translate Pseudo code into programming code

Create simple Algorithm in code

Create Data Structures to Store Data

Lab : Working with Algorithms and Data Structures

MODULE 5: Error Handling and Debugging

This module helps students understand that errors are a part of programming and they must understand how to anticipate errors, handle those errors in code, and present a good user experience with a program. This module introduces structured exception handling as the mechanism to deal with errors.

Lessons

After completing this module, students will be able to:

Implement structured exception handling

Understand Program Errors

Understand the Structured Error Handling

Debug applications by using Visual Studio 2013

Lab : Implementing Debugging and Error Handling

MODULE 6: Introduction to Object-Oriented Programming

This module covers an introduction to the concepts related to object-oriented programming (OOP). The content has been split across two modules with this module focusing on basic OOP concepts that will provide sufficient knowledge to understand complex data structures starting with structs and then moving onto classes. This module helps the students gain an understanding of how to encapsulate data and related functionality within a class.

Lessons

After completing this module, students will be able to:

Create and use Complex Structures types

Create and use basic Class files

Choose when to use a Struct vs a Class

Encapsulation

Lab : Implementing Complex Data Structures

MODULE 7: More Object-Oriented Programming

This module teaches students about inheritance and polymorphism in classes and function overloading. Function overloading and polymorphism can go hand-in-hand as often times when you inherit from a class, you want to override or change the existing behavior to suit the needs of you class.

The module also provides an introduction to the base class library in the .NET Framework so that students can start to think about the existence of functionality in other class files and how they can search the .NET Framework to find this functionality and take advantage of it.

Lessons

After completing this module, students will be able to:

Use inheritance in OOP

Implement polymorphism in your classes

Describe how the base class library is constructed

Find class information by using the Object Browser

Lab : Implementing Inheritance

Lab : Implementing Polymorphism

MODULE 8: Introduction to Application Security

This module helps students think about security in their applications. This module introduces the concepts of authentication for users and also introduces the concept of permissions for the code that is running on a computer. It explains that operating systems might prevent certain aspects of the program from executing, such as saving a file to a directory to which the user running the app might not have permission to write. The module briefly covers code signing and why programmers might want to consider using code signing.

Lessons

After completing this module, students will be able to:

Describe how authorization and authentication work

Describe how to apply access permissions for executing code on a computer

Explain how code signing works

MODULE 9: Core I/O Programming

This module introduces some core input/output (I/O) concepts that programmers will use while creating applications. Starting with console I/O, this module introduces input and output to the Console window.

The module also talks about reading and writing files, which is an important concept to know because applications work with the files on the disk systems on computers.

Lessons

After completing this module, students will be able to:

Read input from a console

Output data to the console

Read and write text files

Lab : Core I/O Programming

MODULE 10: Application Performance and Memory Management

This module enables students understand that memory on a computer is a finite resource. It talks about how good application design and good coding discipline with memory conservation and memory management will help programmers learn to develop applications that users will like. This is because these applications will be fast, responsive, and do not negatively impact other applications.

Lessons

After completing this module, students will be able to:

Implement value and reference types correctly in an application

Convert between value types and reference types

Use the garbage collector

Lab : Using Value Types and Reference Types

P.IVA 06249920965
C.C.I.A.A. REA: MI - 1880014
Cap. Soc. € 12.000,00

Contatti

V.le P.A. Pirelli 6,20126 Milano
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Tel.: +39 02 694 382 64
Fax.: +39 02 694 382 35

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